No thank you game characters12/5/2023 I have not paid 40 bucks for a visual novel before but it was totally worth it. And the fact that the target audience was thought for both female and male audiences alike just makes the whole experience more enjoyable, I can’t tell you how tired I am of gay media thought for female or male audiences only- these characters felt more real to me.I finally got my hands on this new Japanese boys’ love visual novel, this time officially translated to English and sold by MangaGamer (this title being their first BL project). I honestly don’t understand the hate Haru got, I found him refreshing after playing so many games with hollow and stereotyped main characters I didn’t care about he’s funny and we even get to see different developments depending on the route you play. I can’t thank you all enough for translating NTY!!!, it’s by far my favourite BL visual novel- the art is amazing, the voice actors are great (and I couldn’t stop laughing after listening to the cast commentary), the music is catchy and goes incredibly well with the game, and the story and characters are both entertaining, 10/10. Hey! Just wanted to leave my two cents about the game. Pick up No, Thank You!!! (in digital or hardcopy) or any of our other major 2015 releases and earn triple MangaGamer points! 1 MG point = $0.01 that you can use to apply to future purchases (you can even pay for entire games in points!). What did you think about No, Thank You!!!? Let us know in the comments or using the hashtag #12daysofVNs! Check back tomorrow for our next installment of the 12 Days of Visual Novels! (And don’t forget about our winter sale either!) 12 Days of Visual Novels Campaign Women’s History Month Interview with Hamashima Shigeo –– Not 100% about NTY!!!, but the game’s artist, Hamashima, is a pretty interesting person.Īlso! If you’re looking for merchandise or artbooks, most of it is sold out but parade’s online shop will ship overseas (check the tab on the side “For Overseas Customers”).Bonus Short Story –– We couldn’t fit it into the hardcopy’s mini-artbook, so here it is!.Creator Q&A (contains some spoilers) –– A selection of questions from the Setting Sourcebook with the game’s director, Amemiya, and artist, Hamashima (under the name Sanpei Shima here).If you missed it when we first ran them, be sure to check out some of the features we ran on NTY!!! on our blog: Hopefully the crew at parade will find the time to make another game some day. Nothing wrong with not liking him, of course, but I guess I would like to caution that Haru is definitely not meant to be presented as some kind of role model or romantic ideal––I don’t even know if I’d call him a “good” person, but I think characterizing him as “evil” is pretty off-base too.Īnyway, I hope you’ll consider giving the game (and Haru) a chance if you haven’t already. I guess some of it is probably just a difference of expectations (maybe he doesn’t seem so special if you haven’t read a lot of Japanese BL) or maybe the idea of an amoral protagonist just doesn’t sit well with people on this side of the pacific. So it kind of caught me off guard when some of the English-speaking players reacted very negatively to him. I’d been following discussions of the game since it came out in Japan and while there were pretty varied opinions about which route was the best and whatnot, Haru was pretty universally liked among Japanese fans. The other sort of surprising thing was how divisive the reactions were to Haru among English-speakers. It was really cool to see them reaching out to new fans despite the language barrier. For one, it caught the attention of some of the Japanese fans––I saw a lot of them on Twitter saying they’d wished they’d studied English harder so they could talk to the new English-speaking NTY!!! fans. The reaction to the English release was pretty interesting on a couple of levels. If I’m remembering the numbers correctly, NTY!!! would have been our top non-Steam seller if it’d been released last year (not sure exactly where it would land in the ranking this year––I’m pretty sure a couple of this year’s other titles have out-done it already––but that just tells you how far we’ve come this year), and it wouldn’t have made it if it wasn’t for your support, so thank you all! I’m really grateful to everyone who supported the release and especially to those who took a chance on the game even though they weren’t sure it’d be to their taste. It’s been almost a year since the English version was released and close to two-and-a-half since the original Japanese release. Welcome to day two of the Twelve Days of Visual Novels! Today’s subject, our very first BL game: No, Thank You!!!
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